﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using SStuff.MetaEffects.Model;

namespace Sample2_CompositeShader
{
    public class TexCoordOnlyParameters
    {
        [Texcoord]
        public float2 TexCoord { get; set; }
    }
    public interface ITexCoordModifierProvider
    {
        Expression<Action<TexCoordOnlyParameters>> GetShaderExpression();
    }
}
